Are we There Yet? A Farming Guide for the New(er) Player

Part 4 – Tank Takedown

 

Let’s review our list and see where we’re at!

  1. Teebo – Rancor, Galactic Wars
  2. Fives – Rancor, Galactic Wars, Ships, PvP
  3. Rex – Rancor, Galactic Wars, Ships, PvP
  4. Tie Fighter Pilot – Rancor, Galactic Wars, Ships, PvP, AAT
  5. Qui Gon Jinn – Rancor, Galactic Wars, PvP, Grandmaster Challenge, Defense Mods
  6. HK47 – Galactic Wars, PvP, AAT, Assault Battles: Forest Moon
  7. IG88 – Galactic Wars, PvP, AAT, Assault Battles: Forest Moon, Credit Heist, Training Droid Heist
  8. IG86 – Galactic Wars, PvP, AAT, Assault Battles: Forest Moon
  9. Jawa Engineer – Galactic Wars, PvP, AAT, Critical Damage Mods
  10. Chief Nebit – Galactic Wars, PvP, AAT, Critical Damage Mods
  11. Wedge – Rancor, Galactic Wars, Ships, PvP, AAT, Tenacity Mods, Assault Battles: Military Might, Emperors Demise
  12. Biggs – Rancor, Galactic Wars, Ships, PvP, AAT, Tenacity Mods, Assault Battles: Military Might, Emperors Demise
  13. Lando – Galactic Wars, PvP, AAT, Tenacity Mods, Critical Chance Mods, Assault Battles: Military Might, Emperors Demise, Credit Heist, Training Droid Heist
  14. Admiral Ackbar – AAT, Ships, Tenacity Mods, Assault Battles: Military Might, Emperors Demise 
  15. Storm Trooper Han: Galactic Wars, PvP, AAT, Tenacity Mods, Critical Chance Mods, Assault Battles: Military Might, Emperors Demise, Credit Heist, Training Droid Heist
  16. Emperor Palpatine – Rancor, Galactic Wars, PvP, AAT, Potency Mods, Assault Battles: Forest Moon

16 FREE characters and you can do ALL THIS! We have more than enough characters to clear a massive score against the Rancor. Galactic Wars will be a breeze. You have any combination of characters for a great PvP squad. Want those zetas? You now 5 great Pilots that will get you a decent start. You also have two full squads to take against the AAT, and a start on the other two – before you know it, you’ll be rollin’ in those hAAT rewards, and unlocking Bae!

As we can see, we have a few empty spaces to fill, but don’t fret – they still aren’t difficult spaces to fill. What we need to do is finish a team for Phase 1 and Phase 3 of AAT Raid, as well as round off our Scoundrels for the Heists. Fortunately most of these characters are also multi-purpose, so your efforts won’t be completely wasted (despite the fact that you really need to farm Jedi at this point). Frankly it doesn’t really matter which Jedi you get at this point – there’s some okay ones, and there’s some useless ones (I’m not a Jedi fan, and definitely not a specialist, and honestly I think Anikin should have killed them all sooner). Anyways, the favored characters among players seem to be Jedi Knight Anikin, Aayla, Ashoka, Barriss, and QGJ – Jedi Consular, Plo Koon, and Ima Gun Di seem to be decent picks as well. Jedi Consular, Ashoka, and Plo Koon all have ships, Jedi Knight Anikin, Aayla, and Barriss are great in PvP, and Ima Gun Di, Jedi Knight Anikin, and Aayla all make for decent leaders for Phase one of AAT. Either way, even at gear levels 9-11, you’re gong to get at least 2% in Phase one, and you’ll easily defeat the Grandmaster Challenge.

So basically, any 5 Jedi will get you a Phase 1 AAT squad and Yoda. That’s pretty much all you need at this point.

On to the remaining few players to finish your AAT squads – and for all intents and purposes, all your base squads!

Phase three is a finicky bitch and requires a few specific characters to work properly. Who you already have are, Emperor Palpatine and Stormtrooper Han. To complete the “Chirpantine” team, you still need are Chief Chirpa, Royal Guard, and one more taunting tank, preferably Sun Fac or Shoretrooper. Or you can go with “Palpatie”, and swap Tie Fighter Pilot in place of Chief Chirpa – the rest of the team remains the same.

The basic idea behind these two teams aren’t all that dissimilar – with “Chirpantine” you’re basically freezing time with the turn meter Palpatine gains from shocking the droids, and just going to pound town on the B2 Rocket droid with Palpatine. With “Palpatie”, Tie Fighter Pilot is the hero, and the shocks aren’t quite as important as they are with “Chirpantine”, any debuff will do. I’m not going to delve into the detailed strategy, but if you’re interested, the Team Skunk Republic Content Team has some very detailed information here – Heroic Tank Guide by Team Skunk Republic Content Team.

  • Chief Chirpa – He has two, sometimes three uses in P3 – to give EP an additional 10% turn meter on his basic attack, call EP for an assist to shock a droid, and to die. That’s it. That’s all. Other then P3 of the Heroic Tank, he’s pretty useless, unless they release his hang-glider in Ships.
  • Senator Chancellor Emperor Palpatine – In “Chirpantine” he’s there to shock all the side droids, freeze time, and focus fire on Rocket B2. In “Palpatie” he’s there to keep debuffs on droids, stun the buffed droids, and shock all others – He can still gain 90% turn meter for the shocks, but don’t expect the damage from him you’d get in a “Chirpantine” team.
  • Tie Fighter Pilot – He’s on this squad for one reason – to deal damage. But his uses go beyond Phase 3 – he is a pilot, great in Galactic War, used in special events, and superb in PvP!
  • Stormtrooper Han – He’s there to take hits, and to give your team, specifically Emperor Palpatine bonus turn meter in order to get all his shocks off before someone takes a cannon in the face. Then he’s there to die.
  • Royal Guard – At the start of the encounter and first volley, there’s going to be a buffed droid. Stun him. Beyond that, he too is just there to take hits and die. If you can set off his Defense up, great! If you can’t, oh well. Royal Guard is also great in PvP – his auto-taunt is enough to drive anyone crazy, and turn a losing battle to a winning one, very easily.
  • Sun Fac, Chewie, First Order Stormtrooper, etc. – Taunt and die – that’s what there for. Take into consideration Sun Fac has a ship, and it’s fairly decent, and he’s an all-star in PvP – the others, not so useful anywhere else.

The issue with the “Chirpantine” team is it’s dependent on too many things. First, Royal Guard has to stun the buffed droid. Second, Emperor can’t miss a shock. Third, Emperor Palpatine has to be called for the assist by Chief Chirpa. Forth, you need to get Stormtrooper Han’s taunt off. Fifth, you have to set off the taunts of your other tanks before Palpatine shocks the last droid. If these things don’t happen, expect a cannon blast to the face. It’s frustrating and time consuming, and you’re going to find yourself restarting a dozen times or more.

When you substitute Tie Fighter Pilot for Chief Chirpa, things get much less frustrating! The shocks aren’t quite as important, and there is no deadline to set off your tanks, as time doesn’t freeze. Because of this, and the utility of Tie Fighter Pilot outside of AAT, this is by far the better route to go!

There you go. Done. Fini. To get most things finished in the game, you really only need 23 characters – 23 character that are free and easy to farm. From this point, feel free to unlock and play with any of the other 80+ characters in the game – focus on your pilots to unlock the Zeta challenge – take Nute to 7* – or just horde tokens until something better comes along.

Rebel Yell: A Farming Guide for the new(er) Player

Part 3 – Rebels

We’ve figured out our top ten characters to farm as a new player – You have a good Rancor team, and an excellent, time tested and true, Droid team, and with just these 10 characters, you will find much success in most areas of the game. Now to expand your roster. We have covered The Pit and Galactic Wars, and touched on Ships – now it’s time to move on to Special Events.

There’s two events in particular that are of focus – The Grandmaster Challenge, which require Jedi, and Emperor’s Demise, which requires Rebels (makes sense…right…?), where you can unlock Yoda and Emperor Palpatine respectively. It’s a lot of work to prepare for both, so which way should you go?  Yoda is pretty bad-ass, and one of the most iconic and powerful heroes in the Star Wars Galaxy, so one would think Yoda is the next logical step, right? Good triumphs evil, Lightside conquers the Darkside, and all that. Wrong. Yoda is (pretty much) garbage, and so are *most* of the heroes you need to unlock him. Now don’t get me wrong – the Jedi do have a purpose in the game. You need five for Phase One of Tank Takedown, and some even have ships! But they aren’t as much of a priority as the Rebels you need to unlock the Emperor.

The Darkside is rising! When I started playing, I was all about Empire. There was datamined information that hinted to an “Empire Event” where we could unlock Emperor Palpatine, so with the Yoda Event requiring Jedi, the consensus was that you’d require Empire toons to participate in this event. I went balls-to-the-wall on Empire. Not only did I have an unhealthy obsession with the Darkside, but I wanted to, for once, be ahead of the curve!

Behold! Aside from Emperor Palpatine, Shore Trooper, and Tie Fighter Pilot, I had worked on these characters exclusively for months. I had put all my resources, gear, credits, crystals, and cash into getting them ready for the Emperor event. It turns out, the only event they were needed for was the Assault Battles: Forest Moon event. Great.

 
empire

needed the Emperor more than anyone. I needed redemption and validation! With the Forest Moon event released, I had lost all hope for the Empire, so I changed things up. I had Leia and Lando unlocked from a Chromium pack, so with Leia being recently released from their Premium Status, I decided to work on them. I had farmed every useless character from Galactic War Shipments, so I threw everything I had into Biggs with the hopes he’d be of some use (Wedge hadn’t even been announced at this point). Around the point I had Lando, Leia, and Biggs at 7*, Wedge was released as a Premium character in Aurodium packs, and mods were introduced, I took a three month hiatus.

In those three months, I missed everything!

Wiggla became the new META, the Emperor was released (in an extremely rare event) and required Rebels to unlock, and those who had Palpatine were ruling their Arena shards. I had one of two choices – try to play catch-up and get ready, or cut my losses and stop playing again. I had played this game for over half a year with the intention of unlocking the Emperor, and I’d be damned if I wasn’t going to do it! From the day I came back to the game, I farmed and geared Rebels exclusively (aside from Teebo, who I had neglected for 8 months). With most at 7* already, I really only needed Wedge and one other. I started with Hillbilly Luke, and after a week, I gave my head a shake, and shifted my interest to Hoth Rebel Scout. Not only was he quicker to farm, but he wasn’t totally useless – Plus I needed Guild currency for Jawa Engineer.

At 10:43am EST, December 23rd, 2016, I landed at Calgary International and I stayed there until the Emperor’s Demise event went live. At 1:09pm EST, I had a brand new 7* Emperor Palpatine.

As I finished preparing for this event, I had changed my arena team to the META. Lando lead, with support from Wedge, Biggs, Royal Guard, and a gear 8, 5* Sun Fac. I managed to consistently hold top 50 in my Arena Shard. Previously, I lost over 50% of my Galactic War tables – not any more. I hadn’t yet farmed or geared my Droids, so I was relying solely on Wiggs. I never lost GW again. I finally geared up Teebo to a point where I could use him in The Pit, so I threw in Wiggs with him, and solo’d Phase 1 for the first time ever. Ships were introduced. Of the Rebels I had, three of them were Pilots, and the three of them were fairly heavily geared up, so I climbed fairly quickly (until I got bored and tossed ships to the side). Assault Battles: Military Might came around again – an event that I never finished before, as I had no Rebels. I cleared it with ease. Enter Tank Takedown. Rebels are one of the key teams in the new raid – With them, you can find yourself easily getting your required 2% in Phase 4. Rebels had quickly become my most useful, profitable, and most enjoyable teams – the game seemed like less of a grind, and actually gave me more time and resources to squander on my guilty pleasures.

 
rebels

I’m not telling you to go out and get Chirrut, Baze, Jyn, Cassian, or K2SO. They’re near impossible to obtain unless you want to spend stupid amounts of money, and frankly, with the release of Director Krennic and Deathtrooper, they’re day in the sun is coming to an end. Who you want are:

  • Wedge Antilles aka “W”. As a person, he’s nothing too special, unless it’s a low level ally you are helping out – then he’s the world to them. As a pilot, he’s someone to be revered, and is a key character for Tank Takedown, Phase 4.
  • Biggs Darklighter aka “iggs”. He can hold his own without Wedge, but together, they are among the most deadly duets in the game. Throw him in a ship, and he’s a pain in the ass that can deal damage almost as good as he can take it. In addition to being useful everywhere in the game, he is a key character for Tank Takedown, Phase 4.
  • Lando “Double Down” Calrissian. You want him because he’s Lando frickin Calrissian. He’s a smooth talker. He’s got swagger. He’s got charm. And he’s got the ‘stache of all ‘staches. But you need him because he has one of the deadliest special abilities in the game – an AoE that does devastating damage, over and over and over again. Lando also doubles as a Scoundrel, and is your greatest asset in Credit Heists and Training Droid Heists, and though he’s not a key character for Tank Takedown, if you intend to topple the tank in Phase 4, he will be the one to do it for you.
  • Admiral Ackbar aka Snackbar. This English speaking crustacean, who has an eerie resemblance to Zoidberg, is one of the premier support characters in the game. He is one of the few characters who can clear debuffs, but with his Tactical Genius ability, makes Lando even more of a threat then he already is. On the bridge of Home One, Snackbar is just as good, if not better – He makes all ships as lethal as he makes Lando.
  • Stormtrooper Han aka The not useless Stormtrooper. With his speed and utility, Han is one of the most feared tanks in the game. Not only does Han draw fire, but he can take hit after hit, but that’s not it! Every time Han gets hit while taunting, your entire squad gains turn meter – more importantly, Wiggs and Lando. Or really, anyone. Just like Lando, this scruffy looking nerf herder also doubles as a Scoundrel for your Credit and Training Droid Heists. If you have plans of building a Tank Takedown squad, Han is a key character for the Tank Takedown, Phase 3. It’s because of this turn meter gain that Emperor Palpatine is able to get his shocks off and freeze time, before getting a cannon to the face.

Arena, Galactic Wars, Mod Challenges, Light Side battles, recurring events, special events, Rancor and Tank raids, Ships. Rebels can do it all, and because of that, these five Rebels, despite being scum, have landed themselves in the top 15 of 100+ characters to farm!

Precious Metals! A Farming Guide for the new(er) Player

Who do I farm next?

Part 2 – Droids

I left you off on, maybe not the best Rancor toons, but I did leave you with 5 solid and universal toons – all of which you can easily farm, no matter your budget. The Pit raid is your Gear Bank – without it, you’re left with a pile of characters stuck at Gear VIII.

Now that you have a brand new bank account, it’s time to make some investments! I may not know much about stocks, bonds, mutual funds, futures, options, etc. But I do know one thing – precious metals are usually a secure investment. Or maybe they aren’t?  The hell do I really know about investments – I spend stupid amounts of money on a silly phone game.

With our main source of gear covered, it’s time to move on to the credits you need to level up your characters, mods, and equip the gear you have stockpiled. The best and most consistent source of credits is Galactic Wars – second best, but unreliable is the Credit Heist, which is supposed to be around every 6-12 days, but it might show up on the 13th day, or maybe even some time in August – no one really knows, so don’t count on it.

(If you haven’t already read my previous article about Finishing Galactic Wars, do so!)
Finishing Galactic Wars

Now that you’ve “read” the article, and watched random bits of either video, you might see which direction I’m leading you to for your next farming choice.

Precious Metals. Canners. Clankers. Droids. Murder bots. Call them what you want, just don’t say it to their face.

You have several choices today when it comes to droids – K2S0, IG-100, IG-88, IG-86, HK-47, B2, and General Grevious, but all aren’t built equal. K2So, IG-100, and General Grevious aren’t the droids you are looking for – at least not yet. IG-88, IG-86, and HK-47 are.  Combined with the midgets say “Utini”, you literally have the easiest to use and mod, one of the easiest squads to farm, and most deadly squad in Galaxy of Heroes. When I say “easiest to use” I mean just that – set HK as your lead, and just mash buttons until the yellow numbers disappear, along with your opponent. (I’d suggest putting it on “auto” and walking away, but AI will pick the worst targets 10/10 times)

  • HK-47. Not that she’s your only option as a droid leader, but she is the best. With a leader ability that grants droid allies +30% critical chance, and +50% turn meter gain on a critical hit, you’re getting multiple turns before your opponent even gets one, and that’s if 88 doesn’t wipe everyone out before then.
  • IG-88. He’s your killing machine. He hits hard with his basic attack, he hits hard with his AoE, and he hits even harder with a debuffed opponent. He’s going to be the one to make it easy for 86 to clean up, and he’s going to go two to three times before your opponent even goes once.
  • IG-86. Have a tank that needs to be taken out? 86 is your man – a lot of the time. An attacker that needs to be eliminated? 86 is your man – most of the time. Sometimes he’s going to screw you over though, and call Jawa Engineer to assist, but don’t take it personally – JE just wants to be a part of the fight, and 86 is considerate of JE’s feelings.
  • Jawa Engineer. He’s an engineer – useless for the most part, but essential to to the team. He’s going to go first, and will to start your droids off on the right foot with a huge turn meter boost. That’s it. That’s all. Otherwise he’s just going to get in the way with a next to useless critical chance buff and a thermo detonator that takes longer to blow up then your opponent is alive, but it does provide 88 a target to shoot at, so I suppose not all is lost.
  • Chief Nebitt aka “Norbit”. The not-useless midget who says “Utini”. Sadly 88, 86, and JE break fairly easily, so if and when your opponent gets a shot off, you need someone to protect them, and protect them he does! Not only does Norbit taunt and take the hits, but his basic grants a random ally a Protection buff of 20% of his max health, so load up on those health sets and primaries! Wait, there’s more! Do you wish you’re special abilities would cool down quicker? Wish you could have a triple assist attack? Norbit does it! Long live the Chief!

These are the droids you are looking for. Not only will they help you get through the toughest GW battles, but they will get you a good spot in PvP, clear those DS/Cantina battles, be an A or B team for tournaments, they are an essential squad for phase 2 of Tank Take-down, and above all else, they are just so much fun to us.

“Awesome! Now who do I farm next!”

 

 

 

 

 

 

 

 

Pig Slayer! A Farming Guide for the new(er) Player

Part 1 – Rancor

Who do I farm next?

Short Answer

This is, hands down, the most asked question and surprisingly enough, the answer is actually quite simple – Farm whoever you want. It’s a game of iconic Heroes from the Star Wars Galaxy – some are beyond ridiculous *coughChurritcough*, some are garbage (who is this Mob Enforcer anyways?), and the rest are somewhere in between. Get whoever you want, and make them yours!

stormtrooper

 

Long Answer

It’s overwhelming starting the game today – there are a plethora of characters with almost as many locations to collect these character shards. 12 months ago you had limited options – and limited uses. It was all about building a roster for PvP battles and expanding your roster for Galactic Wars – PvE battles were tertiary. Now you have so much to consider – Ships, The Pit and Tank Take-down Raids, Special and recurring events, tournaments, etc..

The list goes on.

So, who do you farm? To progress (quickly) in this game, it’s all about those little purple little crystals – the more you have, the more you gear, refreshes, and character shards you can buy. Where do you get these crystals, you ask? You get from PvP Arena. The higher you place, the more you get rewarded. Currently the META’s in PVP are mix of

  • Wedge, Biggs, Lando, +2
  • General Kenobi/Qui Gon/Barriss, +2, and
  • Vader/Emperor Palpatine/Tie Fighter Pilot +2

Six months ago, it was an entirely different story – Rex, Count Dooku, Old Daka, Old Ben, and Rey were ruling the arena. And 6 months before that it was Darth Sidious, Captain Phasma, Qui Gon, and Leia. Six months from now, it might be an Ugnaught META. Who knows, maybe they’ll add Wicket or Logray, and make Murder Bears great again! So, when it comes down to who to farm, can you really rely on PvP Arena? Not likely.

“Okay then,” you ask “If I don’t farm for Arena, what do I base my farming off of?”

Great question!

Aside from Crystals being all important, they aren’t much good if you don’t have the characters, gear, or credits. Sure you can drop a few hundred, thousands, or even tens of thousands of dollars on this game and be well off, but the average player just isn’t going to do that, so we need a way to get the shards, credits, and gear. The easiest way to do that is through specific game modes.

Your gear comes from raids and tournaments; credits from special events, raids, tournaments, and Galactic War; and shards from (indirectly) raids, Ships, tournaments, Galactic Wars, Cantina battles, PvP arena, PvE battles, and occasionally special events.

If we look at this list, we see a few things that repeat themselves: Raids, tournaments, events, and Galactic War. Unless you’re willing to spend an entire weekend glued to your device to place top 10, you can pretty much eliminate tournaments for shards, but that doesn’t mean you have to count Tournaments out completely! As long as you enter the tournament, you are going to get rewarded fairly handsomely for doing absolutely nothing!
“So I don’t need to have characters for tournaments?”

No! Unless you really want to place top tier, then you need ALL THE CHARACTERS, and ALL THE ALLY POINTS – literally. Don’t base your farming off tournaments.

“Okay, just tell me who to farm already! Get to the point!”

Alright, alright, alright.

Raids and special events. That’s what you are going to farm for. When starting the game, you are going to want to get a solid Rancor killing team.

Rancor Team <- This here is currently the most important team in the game!

  • Teebo. He IS the authority on killing the Rancor. He has the ability to stealth your entire team, protecting them from the blood thirsty Rancor and his little piggies, but more importantly his basic ability removes the turn meter of your opponent.
  • Rex. You players really have it good. This Clone Trooper was released in early 2016 as a premium character, and stayed that way until late 2016. He was the longest running premium character in the game, and for good reason. Like Teebo, Rex has turn meter removal on his basic attack – not as good as Teebo, but a solid backup. In addition to this, he has a special ability that not only dispells all negative status effects on all allies, but grants them Tenacity Up to resist further de-buffs, and boosts the turn meter of all allies. So when Teebo’s turn meter against the Rancor is resisted, push that “Oh Snap!” button of Rex’s and try Teebo again.
  • Fives. A great counterpart to his fellow Clone Trooper. Fives is a beast of a tank, and can take a hit better than anyone in the game. In addition, once his basic ability is maxed out, he gets bonus attacks, and with his special, he calls an ally to assist – with Teebo and Rex with turn meter removal on their basic attacks, any chance to get them an extra hit is a-ok in my books! But most importantly, CT-5555 “Fives” inflicts speed down on the snarling beast, giving you more time to attack!
  • Tie Fighter Pilot. When you get to higher tier raids, specifically Heroic Rancor, you’re going to see eight white letters, formed in to a word, flash across the screen very frequently. That word is “Resisted“. It’s going to piss you off. A lot. Tie Fighter Pilot is the best solution to that. Aside from his bonus damage on his basic attack, he inflicts Tenacity Down. Those annoying eight letters will flash across your screen half as often (but when they do, it will be even more annoying then before, especially when you’re on your way to beating your personal best, Teebo and Rex both get resisted, and the Rancor slams and takes out your entire team, aside from fives, who just stand there like a stooge, getting slammed and stunned repeatedly until the Rancor decides to stop playing with his food and eats you).
  • Qui Gon Jinn. A true champion and one of the most balanced characters in the game – If I were to have a man-crush on anyone in the game, it would be on him. Qui Gon has been relevant from day one, when he was once a premium character, and continues to be so, being easily farmable. With turn meter removal on his basic attack and two specials – one that calls an assist, and the other, de-buffing enemies – makes him a perfect weapon with this team against the Rancor.

Not only are these five characters a good and easily acquirable for any budget, they excel in many other parts of the game. Teebo is great for tournaments and Galactic War. Qui Gon Jinn is great for PvP Arena, Galactic War, Grandmaster Challenge, tournaments, and the Tank Take-down raid. Rex, Fives, and Tie Fighter Pilot are all excellent in PvP Arena, Ships, tournaments, events, Galactic War, and with the right teams, the Tank Take-down raid.

So there you have it – Five extremely versatile characters, all of which can be acquired easily (and for freeeeeee), will cover multiple game modes, reducing the number of ‘one trick pony’s’ you need to farm. Best of all, aside from “Fives” and Qui Gon Jinn, you can pretty much farm them all at the same time!

“Thanks! Now, who do I farm next?”

 

Finishing Galactic Wars

So you’re having troubles finishing Galactic Wars? You aren’t alone!

I started playing Galaxy of Heroes in December of 2015. Coincidentally, December of 2015 is where I found I had a deep-seeded hatred for Galactic Wars. I had no idea what I was doing in the game, no idea which characters were good and who were terrible, and no idea how to build a strong roster. As it turns out, the characters you start with, really aren’t that good, but we will touch on that at a later date.

Failure was all I knew when it came to Galactic Wars – It was a very rare occasion that I could actually complete it. Throughout the following months, the Devs tweaked and changed GW several times, and even still, I was only completing it about 50% of the time, and because of this I came to despise those 12 agonizing nodes – I would hardly even play it.

Sometime after Raids were introduced and I moved to a Heroic Rancor Guild, I saw just how far I had fallen behind because of my hatred for GW. I had farmed a total of two characters to 7*, several hardly unlocked, and a handful I hadn’t even started – Teebo being one of them. On top of this, I was behind MILLIONS of credits. I knew then I had to bite the bullet and learn how to play this infuriatingly ridiculous aspect of Galaxy of Heroes. After spending a lot of time in the Forums, I picked up tips and tricks here and there, and eventually mastered the Art of War.

Now, I am going to try and explain how you can complete Galactic Wars on a (somewhat) regular basis with both LARGE and small rosters. For those of you who don’t know, I play two accounts – One, now level 85, I started in December 2015, and the other, level 67, I started in December 2016, so I will be able to share (unprofessional) videos of each War Table.

There are similarities between the two methods:

  • How deep can you go? You need at least 15 geared up characters – an “A-Team”, “B-Team” and substitutes for both squads, depending on your opponent.
  • Run like a…  Find the retreat button. Learn it. Love it. Use it – it isn’t a sign of failure to pull out. If things aren’t going as expected – bad RNG, a toon dies, etc., pull the plug and try again.
  • Leave no man (or woman) behind. Especially so for the first half of the board, if a key character dies, retreat and try a different strategy.
  • Build an Armoured Division. Tanks are of the utmost importance. Attackers are made of glass and they need someone to take the hits so they can do what they do best – kill. A taunt at a key moment can be the difference between winning and losing.
  • See a Doctor. There are “easy” nodes (1, 2, 4, 5, 7, 8, 10), and there are “hard” nodes (3, 6, 9, 11, 12). After a “hard” node, you may find a key character is on their last breath and needs medical attention. Bring them into the next “easy” node, along with a healer (and taunting tank if necessary), and heal them the first chance you get – and the last. You need that Hero. Make sure they are fresh from the fight.
  • Last man standing. Use an opponent’s tank to your advantage and if ever possible, save the tanks for the end. Many characters have a certain degree of “Health Steal”, where they heal a percentage of damage dealt – let an opponents tank be your healer. In addition to this, use only basic abilities and allow your special’s cool down for the next node.
  • Run like a… I know I said it already, but this is probably the most important piece of advice I can offer!

Large Roster

So long as you incorporate the advice listed above, there isn’t much to it. Use your “B-Team” for the easy nodes, and make small adjustments depending on your opponent – you should have no issues with these easy nodes. When you come into a hard node, things are a little different.

  • Suicide Squads. When you are at a “hard” node, send in three or four very low level characters. You want your opponent to burn off their special abilities and manipulate turn meter in your favor. If an opponent didn’t use a key special ability, wash, rinse, repeat. Once the tide has turned in your favour, bring in your heavy hitters and clean up.
  • Multiple Squads. Sometimes all the above information just isn’t enough to finish a node without a casualty. Depending on where you are on the board, and which nodes you have left to complete, you can just send in squad after squad to take care of business.

Small Roster

Despite what you’ve been told, size really doesn’t matter – it’s all in how you use it. With a smaller roster, it may prove to be a little more difficult to complete Galactic War, but it’s still possible. With a smaller roster, the characters you have are just as important as the strategies you employ and you need to make sure your small group of characters are geared, leveled, and modded as much as you can for the level you are.

  • Suicide Squad. Kidding! You really don’t have enough characters to send in a suicide squad – you’re going to have to play smartly.

As it turns out, things aren’t really much different between Galactic War with a small roster and large roster. The biggest difference is, you can’t brute force your way through with a small roster like you can with a larger one. Be patient. Be smart.